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Devlog
A vague memory
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Devlog
Postmortem
October 30, 2025
by
fishswx
Of all of the challenges I faced while making this game, I think the hardest one was trying to push through with making the game despite the burnout. Although this was my first experience with unity,...
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Devlog 1
October 09, 2025
by
fishswx
Since the theme “puzzle game”, I knew I had to make, well, y'know, a puzzle game. With much debating and hesitation, I decided to set out making a sliding tile puzzle! This time, I decided to make...
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